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DotA 6.50 released! warcraft 
10.02.2008 12:13 - GFrequiem 
Es ist soweit, Icefrog und sein Team haben diese Nacht das lang erwartete DotA 6.50 ver�ffentlicht.

Es wurden massig Ver�nderungen vorgenommen, wie zum Besipiel v�llig neue Scourge-Woods, neue Neutral Creeps, einen neuen Hero, �nderungen von Heroskills und viele weitere Sachen.

Die Dota-League verzichtet im Moment darauf mit 6.50 zu spielen, da sie laut aussage: "Auf eine rebalancede Version" warten.

Unter mehr findet ihr das aktuelle Changelog und den Link zum Download.

6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap`s cooldown to scale with levels
* Improved Juggernaut`s movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger`s Agility gain per level
* Changed Drow Ranger`s Marksmanship ultimate
* Increased Morphling`s base damage
* Macropyre`s cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint`s damage amplification
* Increased Maledict`s area of effect by 15
* Changed Spectre`s Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma`s Eidolons
* Reduced Expulsion`s cooldown and manacost
* Improved Keeper of the Light`s attack animation
* Improved Scattershot`s damage range from 10-35 to 20-35
* Improved Alchemist`s base Intelligence and growth
* Slightly improved Psi Blades` spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer`s Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate`s manacost and cooldown
* Improved Troll`s base movement speed
* Decreased Rampage`s movement speed bonus and cooldown
* Improved Spirit Bear`s Demolish
* Increased Lightning Storm`s cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina`s movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger`s Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven`s base armor
* Improved Enigma`s movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire`s area of effect and duration
* Reduced Queen of Pain`s Blink range at early levels
* Improved Earthshaker`s movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill`s cooldown a bit
* Increased Primal Roar`s cooldown a little bit
* Eclipse`s damage is based on Lucent Beam level and doesn`t ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse`s manacost and gave it constant cooldown progression
* Increased Lucent Beam`s casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity`s cooldown is now the same on all levels
* Changes Queen of Pain`s blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light`s movement speed
* Improved Storm Spirit`s base armor
* Lowered Mirror Image`s cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows` cooldown
* Improved Reaper`s Scythe`s leveling a bit
* Changed Purification`s damage type to Pure
* Lowered Axe`s starting Agility and increased his starting Strength
* Lowered Death Coil`s cooldown
* Improved Undying`s base armor
* Improved Meepo`s base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage`s stats a bit
* Lowered level 1 Mana Void`s manacost
* Lowered Exorcism`s damage return threshold and cooldown
* Restored Bone Fletcher`s old Wind Walk speed bonus
* Lowered Geminate`s attack cooldown
* Slightly improved how Medusa`s Purge levels

Item Changes:
-------------
* Redesigned Eul`s Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo`s Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage`s lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance`s damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva`s Guard
* Improved Vanguard a little
* Changed Lothar`s Edge`s recipe and stats
* Reduced Vladmir`s Offering recipe cost
* Reduced Linken`s Sphere`s cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone`s cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health`s regeneration increased by 1

Neutral Related:
----------------
* Change some of the Scourge`s top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur`s aura by 5%
* Added an Alpha Wolf with a command aura in the wolves` creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg`s Stomp to a Clap
* Improved Satyr Hellcaller`s Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar`s Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim`s Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken`s Sphere`s usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God`s Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin`s odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest`s pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form`s duration
* Fixed Armlet of Mordiggian`s recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence`s Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna`s orb warning message (113338)

GetDota Mirrors


0 pts #1: [deleted] @ 10.02.2008 16:44
http://goodbyedagger.ytmnd.com/

0 pts #2: GFrequiem  @ 10.02.2008 18:12
ich find d`�nderige im gross und ganze sehr interessant und n�tt! :)

0 pts #3: asharon  @ 10.02.2008 19:46
mom s ganze changelog id news packe, NICE!

0 pts #4: GFrequiem  @ 10.02.2008 23:44
us dem punkt isches unter mehr, und f�r die wos interessiert... die andere werded chum uf "mehr" go.

0 pts #5: Stedi  @ 11.02.2008 00:37
Doch f�r bl�di comments vom asharon z l�se scho...

0 pts #6: ID)DaVE @ 11.02.2008 01:41
gell, all uf de spitzi!

0 pts #7: [deleted] @ 11.02.2008 17:14
best news sit langem. keep on

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